Test Server 2025.10.31

NARAKA: BLADEPOINT Test Server Update – 2025-10-31

Heroes,

Thank you for your continued support of NARAKA: BLADEPOINT. You've been granted Beta Server access.

The following adjustments apply only to this testing period and do not represent the final values.

New Content

New Hero: Xunhuan Li Arrives

Li's Flying Daggers Stand Unmatched—One Strike, One Destiny

What makes Xunhuan Li's flying daggers invincible isn't acquired skill or innate talent—it's his great heart. Only such a heart could master such a great martial art.

Casual Mode [Neo-Mech Clash] Returns for a Limited Time

New hero added: Inor Wan

Description

6v6 Faction Score Battle gameplay.

1. Score System

Defeat as many enemies as possible within the time limit to earn Score. Periodically, the player with the highest Score becomes a Hunted Target—defeating that player grants bonus Score:

  • Per kill: +1 Score
  • Killing Spree: +1 extra Score
  • Defeating a Hunted Target: +10 extra Score

2. Mode-exclusive Souljade

The Exquisite Vessel periodically generates the mode-exclusive Souljade [Ultimate·Advancement]. Equipping this Souljade enhances Ultimate effects as follows:

  • Tianhai: After the Ultimate grabs and slams an enemy, a large additional AoE strike is triggered.
  • Almighty General ( Yueshan): The Ultimate's charged jumping slash triggers an additional thrust strike.
  • Hadi: The Ultimate's 3rd Stage of Charged Attack releases additional flame sword energy that applies [Burning].
  • Feria Shen: In the Ultimate's Cannon mode, energy-consuming Cannon shots fire an additional laser strike.
  • Tarka Ji: The Ultimate's 2nd-stage dodge ("Charging Fist", 冲拳, literal translation) deals an additional [Freeze] attack.
  • Cyra: The Ultimate's 2nd Stage of Charged Horizontal Strike deals an additional Ranged Attack.

Added:

  • Inor Wan: When the Ultimate's Voltaic Spear is thrown, an additional shockwave is released, applying [Thunder Mark] (雷痕, literal translation) to nearby enemies. When the Ultimate executes an enemy, an additional thunderstorm strike is triggered.

3. Mode-specific adjustments

  • All heroes' Ultimates have Infinite Duration.
  • Rage Regeneration speed is significantly faster, and certain Skill Cooldowns are greatly reduced.
  • Tarka Ji's [Fire Frenzy: Reload] Talent effect changed: attacking enemies during the Ultimate now generates Rage; the flame footstep glyph has been removed.
  • Adjusted the Hyperarmor on some Yueshan (Almighty General) attacks—they can now knock back Bronze Mechs.
  • Inor Wan (Thunder Lord)'s Voltaic Spear field duration extended from 10s to 15s.

Hero Adjustments

Wuchen

Changes to the Ultimate [Tai Chi Teleport: Blade Storm]:

  • The Talisman Bullet's strike level has been raised—it can now break Weapon Gold Hyperarmor (up from Blue Hyperarmor), and the Talisman Bullet can stagger Transform-type enemies.

Changes to the Ultimate-derived skill [Spirit Blades·True Edge]:

  • Improved Flying Sword tracking performance and refined targeting logic. When multiple Flying Swords are fired at once, each will prioritize a different enemy.
  • Improved the Flying Sword charge feel. Wuchen's recovery animation after releasing a Flying Sword can now transition directly into the Flying Sword charge state, and being interrupted mid-charge no longer consumes the Flying Sword.

Kylin Zhang

  • Ultimate [Qilin Slash: Rend] Horizontal Strike and Vertical Strike damage multiplier changed from 1.5 to 1.8.
  • The special execution from skill [Raider's Touch: Choke] during Ultimate Status now grants 30% Life Steal.

Zai Ji

  • Ultimate [Chain Scythe: Suppress]'s charged move [Chain Dance: Suppress] (链舞·拘, literal translation), which consumes [Heartless Force] (无情劲, literal translation), can now stagger the Almighty General during Horizontal and Vertical Strikes, and the Thunder Lord during Horizontal Strikes.

Yueshan

  • Ultimate [General's Call]'s derived skill [Rampage] Skill Cooldown changed from 21s to 19s.

Inor Wan

  • In Thunder Lord state: First-stage Horizontal Strike and Airborne Horizontal Strike damage multiplier changed from 1.0 to 0.8; Second-stage Horizontal Strike damage multiplier changed from 1.6 to 1.5.

Justina Gu

  • Skill [The Gift] Ice maximum duration changed from 4s to 3.5s. [Ice Shield: Blink] Ice state maximum duration changed from 3s to 2.5s.

Cyra

  • Skill [Aureole] light-orb burst healing changed from 100 to 60.
  • Ultimate [Light's Mercy: Field] light-field healing changed from 160 to 120 in Trios mode; Solo mode remains at 80.

Weapon Adjustments

Flying Knives

  • New Epic Souljade: [Myriad Wintersweet].

Short-handle Weapons (Shared Moveset)

  • Optimized the rhythm of the first move and its Melee Modifier.
  • Strengthened the Melee Modifier on the 2nd Stage of Charged Attack.

Battle Adjustments

Talent Adjustments

  • Slightly shortened the successful-dodge window on the Talent [Will Tempering: Instant] (炼意·瞬息, literal translation).

Souljade Adjustments

Whipsword Souljades

  • Delayed the interruption point on [Sin Cleaver]. Pressing Vertical Strike during the move now chains into the Uppercut Slash.

In-Match Adjustments

Feature Improvements

  • Voidwhisper Hospital: Updated the device icon display. When players enter a different floor, the Li Huowang devices and Rift Portal devices on that floor are now shown.
  • Health is fully restored when entering and exiting Voidwhisper Hospital.

Device Adjustments

  • Fairyland Penglai Bamboo Raft: Fixed the twitching of outfit, hairstyle, and accessory physics when players move at high speed on the Bamboo Raft.

Out-of-Match Adjustments

Custom Room Updates

Added the [Martial Artist Duel: Ultimate Edition] mode to Custom Rooms (Solo and Trios):

  • Victory Conditions can be customized (Best of Three, Best of Five, Best of Seven).
  • During the Preparation stage, players must configure the matching number of hero–weapon lineups. Players face off according to a randomly generated Match Schedule. After each round, advancing teams are randomly regrouped to form a new Match Schedule.
  • Starting Rage is full by default in each match.
  • If a match drags on without a winner, a [Lion's Roar Manual] appears at the center of the arena. Capturing it lets you Use Lion's Roar to Stun enemies for 6s.

Rift Traversal Adjustments

New Legendary and Extreme Nunchucks: Nunchucks·Engage

  • Mastery: Earth-Shattering Wave

Monster damage +10%. While charging a Horizontal/Vertical Strike, pressing the opposite attack input enters the special movement "Defuse Engage" (四象引, literal translation), during which one Monster attack can be defused. Performing a Horizontal Strike during the defuse animation unleashes "Earth-Shattering Wave," and a Charged Attack afterward chains into the special Vertical Strike combo "Dragonbane Nunchucks."

Crossover Collectible Progress Bar Adjustments

  • When a player triggers a Collection·Mind Maze progress reward in-match, only the triggering player can pick it up during the priority window. After the window ends, teammates can also pick it up.
  • All players' Collection·Mind Maze Reward Draws increased by 1.

In-Match Adjustments

  • Added a Rift Dealer and a Soul Altar near Empyreal Village.
  • Adjusted the trigger timing of the in-match quest [Restoration]. It now activates at a fixed 8 minutes into the match instead of requiring completion of the [Purge] prerequisite quest.
  • Spawn point adjustments: Removed spawn points in the main city areas of City of Tang, Yushan Ruins, and Empyreal Village.
  • Removed Lootable Container quality icon hints.
  • Increased the high-quality Relic probability of small default Lootable Containers to match large default Lootable Containers. Large default Lootable Containers now reliably produce more Relics. (Drunken Fire Crates and Medicine Cabinets excluded.)
    • // Dev note: Looking at live search-rate data across containers, we found some small containers were less appealing than expected. So we've raised the high-quality Relic probability of small containers to match large containers, and slightly increased the number of Relics large containers produce as their defining trait. Even the most unremarkable Cabinet can drop the goods now!
  • Combat Item [Treasureseer] change: Drunken Fire Crates and Advanced Ore that it locates are now only displayed to the user.
  • Rift Gate capture speed improvements: Solo team capture speed increased; multi-player team capture speed now scales with the actual number of players capturing.
  • When a teammate's Rift Gate capture progress reaches full, the entire team receives a capture speed buff for the next 30 seconds.

Equipment Adjustments

  • Optimized the trigger logic for [Yang Eclipse] (阳蚀, literal translation) and [Yin Mire] (阴浊, literal translation) explosions caused by Rubrics [White-Blue: Yang Emergence], [Blue-White: Yin Resurgence], and [Yin Yang Convulsion]. Special hit detections such as Clash, Bulwark (磐石, literal translation), and Crossguard (横栏, literal translation) can no longer trigger them.
  • Rubric [Mountain Piercing] now also reduces Leaping Fish Stamina cost by 2.5% / 5% / 7.5% / 11% (values correspond to Common / Rare / Epic / Legendary quality).
  • Rubric [Charged Power Strike]: First-hit damage bonus on Melee Charged Attacks increased from 12% to 17%.
  • Celestia Spear [Azure Dragon] Mastery [Azure Dragon Break] damage increased by 13%.
  • Celestia Polesword [Ire Edge] Mastery [Horizon Cleave] Melee Modifier range slightly increased.
  • Celestia Pistol [Thunder Grace] Mastery [Thunder Blast Barrel] explosion range slightly increased.
  • [Longsword·Heal] Mastery [Beckon]: heal gained on attack hit increased by 20%.
  • [Heng Sword·Stab] Mastery [Lethal Jab·Loopback]: the Straight Lunge from the Charged Horizontal Strike can now apply Vulnerable; Lethal Jab after Shadow Step deals 18% more damage.
  • [Staff·Lotus] Mastery [Lotus Steps]: Horizontal Strike finisher damage increased by 20%.
  • [Polesword·Valiance] Mastery [The Overcomer·Battle Stride] damage increased by 11%.
  • [Polesword·Stride] Mastery [Battle Stride·Scorching Dash] (战步陷阵, literal translation): healing on Unyielding Hilt hit changed from 160% of damage dealt to a fixed 35% of the user's maximum Health.
  • [Greatsword·Gust] Mastery [Earthshaker·Howling Gale]: Howling Gale strike range slightly increased.
  • Improved the behavior of [Longsword·Phoenix] and [Flying Knives·Pain] moves when Being Countered from longer distances.
  • [Nunchucks·Dance] Mastery [Dragon Roar·Bane Slayer] (虎啸龙咆·伏煞, literal translation for 伏煞): slightly increased the Biding Fury cost—the second hit of the combo now also consumes Biding Fury.
  • [Scale Armor·Silk] Mastery [Silkworm Cocoon]: Ranged Damage Reduction reduced from 20% to 10%; Restore Armor value increased from 11% to 14%; trigger interval changed from 10s to 8s.

Monster Adjustments

  • In Rift Traversal, [Huanyue]'s Rune Gold Hyperarmor attacks have been changed to standard Hyperarmor, making them defusable with Defuse movements.

Prepare Menu Button Visual Improvements

Redrew the button styles for Courier Pacts, Refurbish All, and Battle Edicts to unify the overall visual style.

Feature Improvements

Client

  1. Optimized shader loading flow to reduce occasional in-match stutter.
  2. Ray tracing fully enabled on Intel GPUs.
  3. Intel XeSS Frame Generation now supports all GPUs, upgraded to Intel XeSS 2.1. Any GPU with Shader Model 6.4 or higher is supported—including Intel Arc, Nvidia, and AMD GPUs—with significant improvements to Graphics, Performance, and Ping.
  4. Optimized async generation of ray-tracing RTSOs to reduce runtime stutter.

In-Match

  • The bag's weapon Swap button now adapts to weapon-slot keybind changes.

Bug Fixes

Weapon Bugs

  • Fixed an issue where Flying Knives Charged Attacks deducted durability incorrectly when damage falloff was applied over distance.

Showdown Bugs

  • Fixed an issue where Frost Constructs and Quenched Constructs played the wrong animation when Bound by water bubbles or water tornadoes.

Immortal War Bugs

  • Fixed an issue in Immortal War where some Stashes incorrectly produced the Souljades [Mirage Flow] (幻形淌, literal translation) and [Phantom Step].

Cultivation Quests Bugs

  • Fixed an issue in Shayol Wei's Cultivation Quests where some hits from the counter effect of [Justiciar's Guard] were not counted correctly.

24 Entertainment
2025/10/31