Test Server 2026.09.24

NARAKA: BLADEPOINT Test Server Update – September 24th, 2026

Dear heroes,

First of all, thank you for your continued support of NARAKA: BLADEPOINT. You have been granted access to the Beta Server.

This Beta Server test does not include any Showdown content.

The following adjustments apply only during this test period and do not reflect final values.

Hero Adjustments

I. Kurumi Tsuchimikado

  1. Purified Circle: Rapid: The follow-up effect has been changed from 30% Damage Reduction for 5 seconds to 30% Damage Reduction for 8 seconds, and now also restores 10 Health per second.

II. Tianhai

  1. Increased the damage multiplier of the slam against a single enemy from 3.75 to 4.0.

III. Cyra

  1. Ultimate Light's Mercy: Adjusted the damage of the Stage 1 and Stage 2 pursuit beams from 1.5/2.5 to 1.8/2.7.
  2. Simplified the controls of Aureole: Attach. You no longer choose between Horizontal Strike and Vertical Strike while aiming. The skill now always casts an attaching light orb that lasts 4 seconds.
  3. Aureole: Attach: Healing on self/teammates has been adjusted from 300/360 to 300/420.
  4. Aureole: Attach: Improved the hit detection of the orb's explosion when the character it's attached to is moving, making it easier to hit enemies. For a brief moment after an enemy is Dazzled, White Focus (白霸体, unofficial) attacks will no longer interrupt the Dazzle.

IV. Matari

  1. Invisible Assassin: Invisible duration adjusted from 12 seconds to 15 seconds. It now also grants the whole team a 10% Attack bonus for 20 seconds.

V. Tara Gan

  1. Fate Rewritten: Glyph duration adjusted from 18 seconds to 20 seconds.

VI. Feria Shen

  1. Ultimate Mech Mayhem: Increased the Bronze Mech's enhanced cannon shot damage from 3.2 to 3.5.

VII. Xunhuan Li

  1. Skill Petal Knives and Ultimates Untouched Leaf and Untouched Leaf: Flow: While in the deflect stance, only pressing the skill key used to fire Flying Knives as a counterattack. Horizontal Strike and Vertical Strike inputs now have the same effect.

VIII. Ziping Yin

  1. Increased the ongoing Rage consumption of Ultimate Saving Grace. When cast at full Rage, its duration is now 20 seconds, down from 24 seconds.
  2. Reduced the ongoing Rage consumption of Ultimate Saving Grace: Aegis. When cast at full Rage, its duration is now 18 seconds, up from 16 seconds.

IX. Zenda Wu

The following changes apply to Penetrating Arrows, the derived skill of Ultimates Spiritbound Bow and Spiritbound Bow: Duskfall:

  1. The damage multiplier of the Horizontal Strike after drawing the bow against Marked enemies has been adjusted from 3.3 to 3.2.
  2. Reduced the Stagger duration of the Vertical Strike after drawing the bow.

X. Shayol Wei

  1. The counterattack from Justiciar's Guard now deals damage only once to enemies whose positions overlap.

XI. Anassa Nangong

  1. In Ultimate Status, jumping while sliding along the grappling hook no longer triggers a line-step.

Weapon Adjustments

I. Katana Adjustments

New: If you are hit by a melee weapon during the start-up of a Katana Charged Attack, you will unleash a powerful counterattack, Reverse Blade Slash (逆刃斩, literal translation).

II. Congeneric Resonance System Adjustments

  1. Congeneric Resonance (同源共鸣, unofficial) moves can now only be used while the Souljade Weapon Shift·Thousand Gleams (易武·千辉, literal translation) is equipped.
  2. Optimized how Congeneric Resonance moves are triggered. First, equip a weapon and carry its congeneric weapon in your Bag. Then, after an attack or while charging, press the number key of the weapon slot for the congeneric weapon.
  3. Dual Blades, Dual Halberds, Spear, Staff, Greatsword, and Polesword can all unleash Congeneric Resonance moves while charging.
  4. Congeneric Resonance strikes from Dual Blades, Dual Halberds, Spear, and Staff can overpower an opponent's Common Attacks or Charged Attacks. A successful overpower lets you unleash a powerful move.
  5. Shortened the start-up and recovery of all Congeneric Resonance strikes.
  6. Successfully overpowering an opponent with a Congeneric Resonance strike now applies a Recovery effect to yourself.
  7. All Congeneric Resonance charged moves are upgraded to Gold Focus (金霸体) after a certain amount of time.
  8. Congeneric Resonance strikes no longer Clash with Common Attacks.
  9. Added a visual cue when unleashing a Congeneric overpowering strike.
  10. Optimized the Congeneric Resonance animations for Dual Blades, Dual Halberds, Spear, and Staff.
  11. Sped up the "Immediate Execution" (斩立决, literal translation) callout on Katana and Heng Sword Congeneric Resonance strikes.
  12. Increased the Stagger caused by Short-handle Weapon Congeneric Resonance strikes.

Wanchu Adjustments

I. Water Combat

  1. Optimized the Charged Attack animations while submerged.
  2. In Water Combat, the maximum Momentum level has been adjusted from Level 3 to Level 2. Momentum increases the damage of attack moves.
  3. While submerged, dodging no longer raises your Momentum level. Momentum now builds gradually while charging instead.
  4. While submerged, hold Jump/Crouch to continuously ascend/descend. Your speed gradually increases and is affected by your Momentum level.
  5. Pressing Jump during underwater moves no longer triggers "Turn Around" (回身, literal translation).

II. Hero Combat Optimizations in Water

  1. All heroes now swim faster while in Ultimate Status. Tarka Ji, Akos Hu, and Xunhuan Li receive an additional swim speed bonus in Ultimate Status.
  2. Some Ultimate-related ranged attacks now have a degree of homing when used underwater, including:
    • Water Spears cast by Valda Cui in Ultimate Status
    • Talismans fired by Wuchen's Ultimate Tai Chi Teleport: Blade Storm
    • Auric Swords fired by Lyam Liu's Ultimate Metal Fusion, and the Auric Core fired by the Ultimate Metal Fusion: Core
    • Light orbs fired by Cyra's Ultimate Light's Mercy
  3. In Ultimate Status, Cyra, the Great Vajra, and the Bronze Mech sink more slowly in water and jump higher.
  4. The Great Vajra can now attack while sinking in water.
  5. When Kurumi Tsuchimikado casts Ultimate Purified Circle in water, the circle becomes a water circle.
  6. Justina Gu's Ultimate now keeps underwater enemies Frozen for slightly longer.
  7. The enhanced charged attack of Zai Ji's Ultimate Chain Scythe: Suppress now triggers Evaporation immediately when its Burn Damage hits underwater enemies. Its Evaporation damage has also been increased.

III. Map Gameplay

  1. Adjusted the layout of some Windstride Tethers in Valley of the Colossus.
  2. Stingtail Fish, Angelfish, and Azure Finch Fish you pick up now automatically convert into varying amounts of Dried Sea Fish (海鱼干, literal translation) when they enter your Bag. Azure Wave Coralline no longer spawns. Violet Coralline and Golden Flame Coralline now automatically convert into varying amounts of Coralline Branches (珊瑚枝, literal translation). The materials for crafting special Armor at the Foundry have been simplified to just Dried Sea Fish and Coralline Branches.
  3. Feeding the Pelican now takes only one Dried Sea Fish.
  4. Tidehidden Caves in the Tidewater Channel (潮汐水道) now open for one extra round per match, with four caves opening each round.
  5. Optimized the spawn points of Iron Urchins (海胆), Boiling Hot Springs (沸海泉), Pufferfish, Spirit Clams, and Tide Fish.
  6. Water-Warding Fish now have a launch function. After interacting with one, you can aim in a direction and be shot out, moving at high speed underwater. Their movement paths are shorter and their locations more fixed, and the number deployed has been increased to four.
  7. Increased the number of Geckos (宗师蜥) that spawn. A single hit now grants the corresponding buff.
  8. Increased movement speed after interacting with a Boiling Hot Spring.
  9. Optimized the structure of the pillars in the Chaos Realm of Yang (混沌回阳境, literal translation).

IV. Scene Adjustments

  1. Added a Meteor Rain across the horizon during Starry Night weather.
  2. Improved the look of coastlines across the entire map.
  3. Enhanced the landscape in some areas.
  4. Fixed several spots where movement wasn't smooth.
  5. Simplified some structures in the main city of Valley of the Colossus, and merged some buildings in the main city of Wave Fort.

Souljade Adjustments

I. Greatsword Souljade

  1. New Souljade Eight-Way Sweep (横贯八方, literal translation): Alters the Greatsword's first-stage charged Horizontal Strike.
  2. Aerial Rend: The shockwave released by Rockfall Slash can no longer be Countered, and no longer Staggers enemies in a Focus state.

II. Longsword Souljade

  1. New Souljade Hundred-Pace Flying Sword (百步飞剑, literal translation): Alters the Longsword's second-stage charged Horizontal Strike.
  2. Engraving: Enhanced the visual cue when the move is performed.

III. Staff Souljade

  1. Jabbing: The window during the move in which it can be interrupted with the Grappling Hook now comes later.

IV. Heng Sword Souljade

  1. Aerial Dash: Enhanced the visual cue when the move is performed.

V. Fistblades Souljade

  1. Sky Punch: Enhanced the visual cue when the move is performed.
  2. Tempest Kick: Purple Focus now kicks in slightly earlier.
  3. In The Evolution, the damage multiplier of the first two hits of the Technique Tempest Kick·Chill has been reduced from 0.79×2 to 0.7×2.

VI. Katana Souljade

  1. Soul Slash: The move now gains Gold Focus after a certain amount of time.

VII. Fan Souljade

  1. Wild Windspout: Slightly shortened the start-up time.

VIII. General Melee Souljade

  1. New Souljade Congeneric·Thousand Gleams (同源·千辉, literal translation): Enables Congeneric Resonance moves.

In-Match Gameplay Adjustments

I. Weapon Replacement During Ultimates

Some heroes have their weapons replaced when they activate their Ultimate, including transformations. The replacement weapon is now based on the highest quality among the weapons you are carrying.

II. Dodge Stamina Refund

If a dodge you initiate locally is rejected by the server and gets interrupted, the Stamina spent on that dodge is now refunded.

III. Branch Springboards

Added branch springboards on steep cliff faces with large height differences in the Wanchu, Holoroth, Stormchant, The Morus Isle, and Perdoria maps. These branches launch you higher, and you can hold C while on one to control how high you jump.

IV. Martial Artist Duel·Competition

The display characters on the Select Your Hero screen now match the lineup you have chosen.

V. Spawn Distance Between Teammates

In The Herald's Trial Ranked Mode, Quick Match, and Bot Mode, if teammates choose the same spawn tile, the maximum distance between their spawn points is now capped.

Bug Fixes

I. Combat-Related Bugs

  1. Fixed an issue where skills still couldn't be cast after the Stagger from being hit by Divine Thunder had ended.

24 Entertainment

2026/09/24