Heroes,
First, thank you for your continued attention to NARAKA: BLADEPOINT — you'll be receiving access to our Beta Server.
The changes below apply only to this test period and do not represent the final tuning.
New Content
Showdown Attribute Updates
- Added Critical Rate and Critical DMG as attributes. After leveling up a hero in Showdown, you'll gain a 5% base Critical Rate. On a critical hit, your strike damage is amplified by your Critical DMG value, with a base of 150%. After the update, heroes can obtain Critical Rate and Critical DMG as Sub-attributes through Souljade Recast, or through the main effects of certain Souljades.
In the current version, you can gain up to 42% Critical Rate via Souljade Sub-attributes.
//Dev Note: We're introducing the crit system to Showdown for two reasons. First, to broaden the strategic depth of current Souljade sets and progression. Second, we're developing a series of crit-related mechanics, with new Souljades, Talents, Rare Attributes, and more rolling out alongside them, in hopes of bringing more variety and progression strategy to Showdown.
AI Friend: Baize
An ancient mythical beast — eloquent, well-spoken, and all-knowing. Awakened by the stirring of Yin-Yang energies, it's now ready to chat with heroes and help answer their questions.
Added [AI Friend] – [Baize] to the Friends list.
Baize has a chat function. Players can engage in casual daily conversations or ask game-related questions.
Combat Changes
General
Fixed a bug where players could quickly pick up weapons while in the Clash or Horizontal Block states.
Talent [Spirit·Dash]: Delayed the combo point of the impact action and reduced the stagger when struck. Additionally, Armor Powder and Healing Berries can no longer be used during the startup of the dash.
In-Match Gameplay Changes
Feature Optimization
Martial Artist Duel·Competition
Updated some team icons and names.
The referee's X-ray view no longer applies to players in the spectator seats.
Referee Spectate in Martial Artist Duel·Competition now supports camera recording.
Gameplay Changes
Players in the Yang Depletion state can now extend the Yang Depletion countdown by dealing damage (delaying its resolution), and the base duration of Yang Depletion has been tuned accordingly.
The Sunwing Flag obtained in Immortal War will now be stored in the Combat Items Bag, and can be actively discarded.
Out-of-Match Changes
Custom Room Changes
Added a new toggle in Custom Room: Block Hero Voice (excluding Ultimate voice lines). Off by default.
Chat Channel UX Improvements
When viewing another player's Profile through a chat channel, the chat window will now automatically reopen after you exit the Profile.
Removed the channel icon indicator from messages in non-Overall channels.
Photo Booth Updates
Photo Booth setups can now be shared. After entering the Photo Booth edit page, use [Save] in the bottom-right to export a Photo Booth template image. Use [Import] to scan a Photo Booth QR code and import another player's setup. You can also share saved setups directly to a chat channel.
After unlocking the outfit [LUOTIANYI·Lightshadow], you'll also unlock the Photo Booth-exclusive poses [Improvisation] and [Heart-touching].
Added 3 new Official Templates.
Showdown Changes
Combat Changes
Adjusted the base strike multiplier of [Demonbane Break] from the Potential [Savage Element Seal]: Ice element from 1.88 to 2.75, Thunder element from 3.04 to 4.1, Poison element from 2.01 to 3.
The Souljade [Four Spirits Converge] trigger has been changed from "Crouching Horizontal Strike" to "any Melee move."
Paramount Season Enigma Peak Opens
Enigma Peak comes in three types: [Thunder-wielding], [Ice-wielding], and [Poison-wielding], all of which open simultaneously with this update. Each type features Auspicious Omens tied to its element — bringing the matching Souljades makes it much easier to handle.
Inside Enigma Peak, there's a chance for Phase Runes and any Showdown Souljade to drop, with higher-quality Souljades having higher drop rates. Defeating enough Bosses cumulatively in a single match also rewards lavish prizes, including a Legendary Souljade selection chest, Exclusive Achievements, and more.
Bosses in some Enigma Peak runs have special moves.
Drop Changes
The single-match fatigue cost of stages [Eventide Ember], [Dharma-Ending Ruin], [Immovable], [Chaos of the Immortals], [None Shall Pass], and [Wrath of the Spirits] has been raised from 15 to 30, to better match the time these stages require.
Increased Carved Crystal drops from clearing Nightscream-difficulty main story stages: 2 per 15-fatigue clear, 4 per 30-fatigue clear.
Fixed an issue where players could gain extra Carved Crystals by quitting early in the stage [Dangers in the Deep].
Settings
Automatically Skip Showdown Cutscenes
- Added a new option under Settings – Gameplay – Settings: Automatically skip the cutscene in Showdown. This is on by default, and will auto-skip any cutscene you've already watched. In multiplayer modes, every teammate must enable this option for it to take effect.
24 Entertainment 2026/04/10